If it’s not broken, don’t fix it. That was the motto for Capcom for the Mega Man series on the Nintendo. In 1992, they released Mega Man 4 where Mega Man again fights eight robot masters and foils the plans of Dr. Wily. Would Mega Man remain on top of his game or would the repetitive nature of the series start to show? We dive deep into this Mega Man 4 review with Dive Man!
Mega Man 4 Plot:
The game takes place one year after the events of Mega Man 3. First, let’s recap who the villain was in the first three Mega Man games.
Mega Man – Dr. Wily reprograms the six industrial robots into killing machines that Dr. Light created.
Mega Man 2 – Dr. Wily creates his own eight robot masters to take down Dr. Light and Mega Man.
Mega Man 3 – Dr. Wily pretends to be reformed only to betray Dr. Light and steal eight power crystals to power up his Gamma weapon along with eight robot masters.
I WONDER WHO COULD BE THE BAD GUY IN MY MEGA MAN 4 REVIEW?
Anyway…a mad scientist named Dr. Wil- I mean, named Dr. Cossack has created a new army of robots to try and take over the world. His robot army consists of Toad Man, Bright Man, Pharoah Man, Ring Man, Dust Man, Skull Man, Dive Man, and Drill Man. Once again, Dr. Light calls upon Mega Man to save the day and destroy the eight robot masters. Once Mega Man completes that mission he enters Dr. Wil-I mean, Dr. Cossack’s fortress. As Dr. Cossack is defeated, Mega Man points his Mega Buster at him until a young girl comes running. She begs Mega Man to have mercy on her father as she was kidnapped by Dr. Wily. Dr. Cossack was forced to create robots in exchange for her life. DR. WILY WAS THE BAD GUY ALL ALONG, WHAT A SHOCK!
After showing mercy, Mega Man enters the real fortress and finds Dr. Wily. He defeats the evil Wily and flies away just before the fortress blows up. Oh, don’t worry, Dr. Wily didn’t die, he flew away safely in his little UFO, guaranteeing a Mega Man 5.
Let’s take a look at the eight robot masters.
Mega Man 4 Gameplay:
A huge improvement in the Mega Man franchise happened in Mega Man 4 when the Mega Buster was upgraded. By holding down the fire button, Mega Man can charge his shot for an extra powerful and larger ball of energy. This made my Mega Man 4 review easier by taking big enemies down faster with larger hit detections and causing more damage.
Like every other Mega Man game I’ve reviewed so far, you’ll play as Mega Man as you have free reign to choose what robot master you wish to face. Each one has a weakness so you’ll need to defeat them in the correct order for the easiest playthrough. After you defeat a robot master you’ll absorb their power and be able to use it against other robot masters and eventually Dr. Wily himself.
As I’ve seen starting in Mega Man 2 and continuing into my Mega Man 4 review, the levels are more detailed than previous games. For example, in Toad Man’s stage, the wind blows making it difficult to jump as it pushes you back. Later on in the level, you’ll enter sewers that have water streams. The streams of water can either push or pull you as you walk through them adding another level of difficulty. In Bright Man’s stage, there will be little robots floating around acting as lights. If you blast them, the level will go dark giving you no visibility. To brighten the level, you’ll need to look for green robots walking about and blast them. When you kill them, they shoot fireworks that turn the level visible again. These are cool inclusions and important advancements to make sure that the series stays fresh, especially when the plot and overall gameplay become so predictable.
I was bummed to see that Mega Man 3 abandoned the intro video that Mega Man 2 presented but Mega Man 4 returns with a small intro video that gives a bit of the history between Mega Man and Dr. Wily. It was a nice recap and I made sure to take note of it during my Mega Man 4 review.
What I don’t respect is the unnecessary amount of work it takes to beat the game! No, I didn’t beat the game on my own, I used a game genie like always with Mega Man games. I don’t have the patience to learn the layout of every stage or enemy pattern. Do you know what would be swell? Not having to make your way through two separate fortresses. I was so annoyed in my Mega Man 4 review after making my way through the first fortress only to (not surprisingly) have to make my way through another in chase of Dr. Wily’s stupid ass.
Like the first six Mega Man games, I first played them in an office with my coworker when we worked part-time at a hospital. I remember Pharoah Man the most probably because he is the most unique compared to boring robots like Dive and Drill man. I’m sure we started to feel a little Mega Manned out after we beat the fourth title but that didn’t stop us from continuing and beating the last two games for the Nintendo. After all, playing any video game beats working!
Mega Man 4 Review Score:
Mega Man 4 feels the most complete with the upgraded Mega Buster, sliding function, Rush’s abilities, and added elements to stages. You can see the twist coming a mile away, but the formula itself is a bit too repetitive now in the series. Capcom was clearly starting to squeeze all it could out of the Mega Man series on the Nintendo.
Mega Man 4 scores a 7.9 out of 10.
What would you write in your Mega Man 4 review? Do you remember when Mega Man 4 first came out? Which robot master gave you a headache? Could you tell that the Dr. Cossack plot was total crap? Did you love the upgraded Mega Buster like me? Let me know your memories and thoughts, I’d love to read the comments!